

As long as there are some ZEDs to spawn, the game will be using same wave-specific ZED squads to spawn. Once all the squads to spawn are depleted, the game will recycle them once again. Variety of squads depend on game length and # of the wave. But I have yet to affect the number of FP on solo, and spawning bots only make zeds have more health and not affect their numbers. So in conclusion, you CAN affect the number of each type of zed. Scrake count is still 1-3 (always get 3 if I kite for a long time). but I can make the game spawn 10 sirens out of that 71 zeds, and 6-8 husk, with around 5 bloats. So I never able to prevent the double FP spawn because sooner or later a husk will hit something. On wave 4/4 I tried to kill one zed at a time to try and prevent the double FP to spawn, while trying my best to ONLY kill bloat, siren and husk because they are easy to count. But if I kite for long time, its 2-3 scrakes. What I do is enable god mode so I can kite however I want without dying, and wave 3/4, if I use the AA12 to "blow everything up" as soon as they spawn, I only get 1 scrake. So does anybody notice this? And anybody knows why?ĮDIT: Since no way in hell I can get a server of player to test with me, I enable cheat on SOLO HOE short game to test for this. Even on solo, sometimes I get only one scrake wave 9 or 10 if I kill things fast enough, usually, it should be 2-3 scrakes. But basically it seems you get a lot more scrakes if you kite (i.e. This is the two most significant games I pay attention to. For some reason the berserker didnt run out of EMP because there were only 5 or so scrakes. We had good position so that no zeds were spawning behind us, everything came to us from the front, zed count droped like crazy. We camped at the meat grinder area below the trader.

But I end up with 4 FPs following me as the last thing I saw (it seems to have a 5th one, that I'm not sure, but there's AT LEAST 4 FPs).Įxample game 2. We saw countless scrakes, but they can teleport, so I dont know the exact number of scrakes, I just recall the spawning roar played A LOT OF times. 3 of us kite around, 2 more die later into the wave.

Half the team die as the wave starts because people were slow at shopping. So what I have notice is the spawning of the big guys is in proportion to the length in time of the wave, if you drag a wave long enough, you can get a lot more scrakes/FP per wave.Įxample game one, suicidal wave 9. The following is only what I have notice, pure observation, I am not a code guy, I dont know the reason and this may only be pure RNG at work:
