

I'm not at home so I have no way to check it, but I guess that's it all. Int MHealth = getentityproperty(vSelf,"maxhealth") To check if everything is working then in scripts/update.c you can type these commands as below to know if everything is working. Because otherwise your newly set hp will work within your level and in the next level it will reset. Well, and it would also be appropriate to heal the player for the missing hp.Ĭhangeentityproperty(vSelf, "health", hp) Īs I remember correctly you must also set the global varible "P1MHP" for the amount of new hp. Then you can create a variable that will store the amount of new hp.Īt the very end you set the player's new hp.Ĭhangeentityproperty(vSelf, "maxhealth", hp) Int MaxHealth = getentityproperty(vSelf,"maxhealth") I want to chew and spit on it and then make it call me Daddy. Int Health = getentityproperty(vSelf,"health") I dont want a second opportunity at life. In this example, it is best to take the amount of hp and maximum hp. Void vSelf = getplayerproperty(0, "entity") ĭepending on what you want to do. So, for now the only solution to fix this is to simply restart the game.įirst, you need to indicate which player the script should apply to. So far, I have not been able to fix the bug that some characters do not appear after starting the gallery. Project x love potion disaster: Cream story mode part 3. More information about the new things you can find in the "Change log" at the beginning of the post. However, for the duration of the tests we will see how it will work and later there will be some improvements. Well, it doesn't work 100% because if we manage to escape from the animation, it will still credit us that the animation has been played and will launch the next one. Now I have made the animations play out in order, that is, if animation A has already been triggered, animation B will be next. Previously, the script simply drew which animation would play through which it could happen that a given animation would play to us 3 or even 4 times in a row. Evil Mode with all the playable characters. Also, the mechanics of sex animations in opponents when the opponent catches the player have been changed. Animations have also been added for Zu in the bonus level in stage 3. For example, new animations have been added for Zu in level 4 in addition to "Incubus", "GhostGirl" and "Werehog" in phase 2. Xd03 Adult Archive 60.Hi, there is a new update that introduces new things, mainly new animations and also a redesign of some game mechanics.
