
Shader Model 5.0 - Radeon HD 5000 and GeForce 400, DirectX 11.Shader Model 4.1 - Radeon HD 3000 and GeForce 200, DirectX 10.1.Shader Model 4.0 - Radeon HD 2000 and GeForce 8, DirectX 10.Shader Model 3.0 - Radeon X1000 and GeForce 6, DirectX 9.0c.Shader Model 2.0b - Radeon X700-X850 shader model, DirectX 9.0b.Shader Model 2.0a - GeForce FX/PCX-optimized model, DirectX 9.0a.PS 1.2 - 3Dlabs Wildcat VP, DirectX 8.0a.PS 1.0 - Unreleased 3dfx Rampage, DirectX 8.

Pixel shader comparison Ati Shader Model 3.0 Support Pixel shader version

Note that games may claim to require a certain DirectX version, but don't necessarily require a GPU conforming to the full specification of that version, as developers can use a higher DirectX API version to target lower-Direct3D-spec hardware for instance DirectX 9 exposes features of DirectX7-level hardware that DirectX7 did not, targeting their fixed-function T&L pipeline. Manufacturers generally support all lower shader models through drivers. GPUs listed are the hardware that first supported the given specifications. Feature: Capability: Instruction Set: HLSL functions Assembly instructions (see ps30 Instructions, Instructions - vs30). Shader Model 3 added additional capabilities to shader model 2.The SwiftShader DirectX(R) 9.0 Shader Model 3.0 is accessible through the official website from the link bel ow: Rar Password: Posted by Unknown at 12:01:00 PM.based on Radeon R420 and contains 4 pixel pipelines capable of Shader Model version 2.0b with DirectX 9 and OpenGL 2.0 compatibility but lacks hardware vertex processing- Reference 2.

